You can adjust the length and heights of a RollerCoaster with a few swipes of Switch’s display or use the Joy-Con sticks and buttons to place amusements and build paths. Night Book Switch NSPĭrawing from the controls of RollerCoaster Tycoon Touch, RollerCoaster Tycoon Adventures does a remarkable job of transposing an experience that was once locked to keyboard and mouse into a hybrid of analog inputs and touchscreen manipulation. ‘Tutorial’ is a short ‘does what it says on the tin’ experience that introduces you to the basics of the game, but most of your time will be spent in the ‘Adventure’, ‘Scenario’ and ‘Sandbox’ modes. Right out of the box, you get access to four modes all based around the zen-like art of theme park construction and management. The latter iteration is the basis for RollerCoaster Tycoon Adventures, a port of RollerCoaster Tycoon Touch (which itself is a port of RollerCoaster Tycoon World on PC), and sadly, it makes for a muddled experience where glimmers of that once potent magic are overshadowed by performance issues and technical hangups that should have been phased out in the porting process Thankfully, the microtransaction-basedĬoin system from the mobile version has been completely removed (this adopts a full-price approach rather than the free-to-play model used in Touch) so there’s no need to worry about spending an age waiting to build one measly ride. The genre has come a long way since the early ’00s, and RollerCoaster has made the jump to both consoles and mobile in the two decades that have followed. So, of course, there’s some genuine excitement surrounding the franchise’s debut on Nintendo Switch.
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